- Knowing how to improve communication skills will come easier once you become aware of your own communication style. Each person has a unique way of communicating. Listen to your own speech. What sorts of words do you use? Which sort of body language and what tone of voice are you using? Now, think of someone who, in your opinion, is a good communicator. Compare your style to theirs. You've just taken an important first step in how to improve communication skills.
- Now that you are aware of your own style, study the style of those around you. How do the most important people in your life converse? How do they say things? Look for approaches you can model and make your own.
- Adjust to the other styles of communication. Don't think it is too late to change your way of conversing because it's been years. You had to learn to communicate in the first place and you can unlearn certain behaviors or change them. Sometimes we get stuck in a communication rut. A father once was having a hard time with his teenaged daughter. She was growing and he thought she didn't tell him what was going on in her life. They were in a heated discussion when he asked, "Why didn't you tell me?" Her answer was that she had, but he was too busy lecturing her to hear her. He learned that adjusting his style to his daughter would involve listening first before jumping right into solving the problem.
- To build rapport, during a conversation try and match the other person's movements, posture and verbal style. Don't do everything they do, but mirror one or two things. For example, if the person gives mostly short answers to questions, you follow suit. Or, maybe they talk at a slower pace than you usually do-slow your speaking speed to match theirs. This may sound simplistic but it is a very potent way to make someone feel very relaxed and comfortable in your presence.
- The way you communicate at home may not be the same as in a different environment. Make sure you change your style to suit the different setting. Some comments you might want to tell your best friend, in private. Other things can be shared in a group setting. Learn how to improve communication skills by altering your style for the appropriate setting. Many of us know someone who offers far too much information in a group setting.
- Don't criticize others for communicating differently. If we all communicated in the same way, we'd soon be bored with each other. Getting a good grasp of your communication style and finding ways to accommodate other peoples' styles, is a good way to improve your communication skills.
Thursday, January 29, 2009
Six ways Improving your Communication Style
Wednesday, January 28, 2009
ebooks
GRE, GMAT , etc..
Some Collection of ebooks related to GMAT, GRE etc...Just copy the links and paste them in address bar, and download...
R S Agarwal
http://www.driveway.com/u2g0l1z6v7
Barron's GMAT software
http://www.driveway.com/q9e5s2j5o3
GMAT preparation material
http://www.driveway.com/l4f7s3c0c3
Kaplan - Gre Verbal Work Book
http://www.driveway.com/s6o2a8g8c9
R.S.AGRAWAL QUANTITATIVE APTITUDE
http://www.driveway.com/u2g0l1z6v7
Oxforf Dictionary
Novels, Comics, etc
Hi friends, here is a collection of some Novels, comics and fun related ebooks...
Dont worry, new links will be always updated...
and Updated new books every week....
The Chronicles Of Narnia 1-7
http://www.driveway.com/n9y7t0b8z9
Harry Potter Books 1-7
http://www.driveway.com/z7c2t5r3h7
Robert Ludlum - The Bourne Series 1-5
http://www.driveway.com/x2t1c3e7m
A Short History of Nearly Everything-Bill Bryson
http://www.driveway.com/d6m1q4p7e0
Conversation with God by Neale Donald Walsch
http://www.driveway.com/q7h9f2c9e4
The Alchemist by Paulo Coelho
http://www.driveway.com/b1a7v6k3x5
Agatha Christie - Hercule Poirot Collection.
http://www.driveway.com/k4s0z9c5q9
Anthony Horowitz - Ark Angel
http://www.driveway.com/u2o7b5h9b7
Anthony Horowitz - Eagle Strike
http://www.driveway.com/o3s4z6q5j7
Anthony Horowitz - Scorpia.
http://www.driveway.com/k0t4y1d2z0
Anthony Horowitz - Skeleton Key.
http://www.driveway.com/a3p4i7g1t0
Five Points Someone - Chetan Bhagat
http://www.driveway.com/l7r4o4j8e6
A Million Little Pieces-James Frey
http://www.driveway.com/d2y1q1c9o9
PremChand Novels
http://www.driveway.com/s5k3c2e7b8
SHERLOK HOLMES
http://www.driveway.com/w9k2g6a4o0
Surely you are joking, Mr.Feynman
http://www.driveway.com/v3b3a1c1e9
septimus heap series
http://www.driveway.com/i4a0w2q8p9
The northern lights by Philip pullman
http://www.driveway.com/s5h0f5u6l9
The subtle knife by Philip pullman
http://www.driveway.com/v9k4e0z0e4
The Amber Spyglass by Philip pullman
http://www.driveway.com/t7g3w3k7e5
Agatha Christie collection
http://www.driveway.com/d2p7h1g3i3
The third twin by ken follet
http://www.driveway.com/r2z8p8w9t7
Conversation with God by Neale Donald Walsch
http://www.driveway.com/u8t8s5f4y5
Nancy Drew Novels
http://www.driveway.com/q3q7s2t2f2
Games People Play
http://www.driveway.com/r5y0q5p8g0
"The curious incident of the dog in the night time" by Mark haddon
http://www.driveway.com/p4q2x7w8o4
Douglas E.Comer – “Internetworking with TCP/IP Principles, Protocols and Architecture”, 4th edition
http://www.driveway.com/y7x0k3u7f5
Catch-22 by Joseph Heller
http://www.driveway.com/l8i4y4j3z3
Casablanca
http://www.driveway.com/c2k7s8p6e8
Paulo Coelho - Veronika Decides to Die
http://www.driveway.com/j4e2d6a6v0
Daddy-Long-Legs by jean webster
http://www.driveway.com/t9h6e1c0b8
Foucault's pendulum by Umberto Eco
http://www.driveway.com/b7w1z8l7y1
Not a penny more not a penny less by Jeffery Archer
http://www.driveway.com/l4i6f3p9f2
Martial arts
http://www.driveway.com/q9p2b1q0p5
PG Wodehouse collection
http://www.driveway.com/t6k5w5k7z1
Nicholas Sparks collection
http://www.driveway.com/j4b1j3d0c6
Wilbur Smith collection
http://www.driveway.com/l3e6y5t3b6
John Grisham novels
http://www.driveway.com/p3e3t1z9j9
CAT
http://www.driveway.com/h1d4f6d5q9
The seven habits of highly effective people
http://www.driveway.com/k3x1f5x8q4
Archie Comics
http://www.driveway.com/b4h3w3y2j9
BIG MONEY LITTLE EFFORT by MARK SHIPMAN
http://www.driveway.com/s4j5i0x3w4
Doctor Zhivago By Pasternak Boris.pdf
htp://www.driveway.com/p1e3p4h6o5
Gone with the Wind by Margaret Mitchel
http://www.driveway.com/a1p5i4v6h2
To Kill a Mockin Bird by Harper Lee
http://www.driveway.com/a9i9r5l4d9
A thousand splendid suns by khalid hosseini
http://www.driveway.com/j6b5v5j6v2
The afghan by fredrick forsyth
http://www.driveway.com/u3f5c3s1o0
Journey of souls by michael newton
http://www.driveway.com/i2u7h6g9k6
The road ahead by bill gates
http://www.driveway.com/s8d9h9m8l0
Jonathan Livingston Seagull by Richard Bach
http://www.driveway.com/j0d8p7n2k7
THE DIARY OF ANNE FRANK
http://www.driveway.com/r7p2b4r1b1
Kiss of the Spider Woman by Manuel Puig
http://www.driveway.com/z2x0f2u7d8
Mathew Reilly's Ice Station
http://www.driveway.com/f1n7h5u9w9
Five point someone by chetan Bhagat
http://www.driveway.com/r8p1g9b5t9
Constitution of India
http://www.driveway.com/e7t2e8f5m1
Solution manual to Modern Analog And Digital communications by BP Lathi 3rd edition
http://www.driveway.com/w9h7d8y0r9
HOW TO PLAY HARMONIKA
http://www.driveway.com/x6l7e3m1h3
TERTIUM ORGANUM by P.D.Ouspensky
http://www.driveway.com/b0n7f0y1f5
The inheritance of loss by kiran desai
http://www.driveway.com/a7k2f5l4g6
OPTIONS, FUTURES AND OTHER DERIVATIVES, (6th Edition) by JOHN HULL
http://www.driveway.com/x1z7u7y1d0
perfect eyes
http://www.driveway.com/y5n3z5z9i3
Paulo Coelho - The Zahir
http://www.driveway.com/m8j7d2w0p9
Paulo Coelho - Veronika Decides to Die
http://www.driveway.com/j4e2d6a6v0
Paulo Coelho - The Devil And Miss Prym
http://www.driveway.com/a3f7u3p7y8
6 Sigma ebooks:
http://www.driveway.com/z4h9x6t5z7
Sandra Brown ebooks
http://www.driveway.com/m1g3j3t0q5
green mile - stephenking
http://www.driveway.com/f0m4h8z0c5
day of jackal - frederick forysynn
http://www.driveway.com/m4m0o9x1f0
CFA Level II
http://www.driveway.com/x7g2l7z7e0
BOXI
http://www.driveway.com/i6j1y6a1u7
LANCE ARMSTRONG'S AUTOBIOGRAPHY:
http://www.driveway.com/b3s8s7n8j2
Computer Related Ebooks
Hi friends, here is a collection of some important and well needed books related to computers...
Dont worry, new links will be always updated...
and Updated new books every week....
Beginning Linux Programming 3rd Edition
http://www.driveway.com/v8u7n8n4l1
Java 2 - Complete Reference by Herbert Schildt 5e
http://www.driveway.com/n7p2h6u1j7
Essential MATLAB for Engineers and Scientists 3e
http://www.driveway.com/y6k0z9h7l1
Matlab v7 ebooks
http://www.driveway.com/n5x1m4f8y1
Introduction to data compression
http://www.driveway.com/v2v8y9o8o9
Beginning MS SharePoint 2007 Administration by Gran Husman
http://www.driveway.com/i2e2m2f0s0
The C Programming Language by Brian W. Kernighan and Denis M. Ritchie
http://www.driveway.com/e5c6s6k6q2
Digital Design Principles and Practices 3e by John F. Wakerly
http://www.driveway.com/t8q0u2v8r2
The Scheme Programming Language 3rd ed - Kent Dybvig
http://www.driveway.com/c2x2w9n6t7
ASP.NET 3.5 For Dummies By Ken Cox
http://www.driveway.com/l9o5o9y5v9
J2EE Architects Handbook By Derek C. Ashmore
http://www.driveway.com/f1j2b0c3g7
NetBeans IDE Field Guide Developing Desktop Web Enterprise and Mobile Applications
http://www.driveway.com/r2s8t7b4p6
C++ Data Structures 3e by Jones and Bartlett
http://www.driveway.com/g5e7a2d6i5
Oracle
http://www.driveway.com/r1n1o1t2j1
Professional_Oracle_8i_Programming with Java, PL-SQL and XML
http://www.driveway.com/l5d7h7r2d6
Microsoft.NET Framework Essentials
http://www.driveway.com/i8o4y9v0e7
Beginning C Sharp 2008 From Novice to Professional
http://www.driveway.com/n3u9h5t5r5
Beginning ASP.net 3.5 in C sharp 2008 from novice to professional 2ed
http://www.driveway.com/h5b4n6f5m1
Data Structures and Algorithm Analysis in C - Mark Allen Weiss
http://www.driveway.com/w0v0b4l7m3
Advanced programming in the unix environment 2ed by W. Richard Stevens and Stephen A. Rago.
http://www.driveway.com/s4x3r2l4c8
Structured Computer Organization by Tanenbaum 4e
http://www.driveway.com/e8h2y5f8k6
Teach Yourself Programming with PERL in 24 Hours 4th ed
http://www.driveway.com/q6q2d6d5x5
Let Us C - Yashwant Kanetkar
http://www.driveway.com/n9f6v6c7n4
A Complete Illustrated Guide to PC Hardware
http://www.driveway.com/n1s9r0f8p3
PC hardware
http://www.driveway.com/g5s3x1r1p2
QTP 8.2_Student Handbook
http://www.driveway.com/h2t9f5b9l9
QT Users Guide.zip
http://www.driveway.com/n4x5d8g8u4
Microsoft SQL Server 2005 Integration Services
http://www.driveway.com/o9d7a4k7d6
Wrox.Professional.SQL.Server.2005.Integration.Services H
http://www.driveway.com/r7z8z4s1y0
Software Maintenance - concepts and practice 2nd ed
http://www.driveway.com/n2f8c1f7p8
ASP.NET AJAX Programmer's reference
http://www.driveway.com/i4w8j6m9q9
SQL Server 2005
http://www.driveway.com/q3z5k3w1b0
ASP NET - Web Developers Guide
http://www.driveway.com/f0r0g5y8x4
ASP.NET 2.0 Unleashed
http://www.driveway.com/o7i8o2s5y9
James Herriot -It Shouldn't Happen to a Vet
http://www.driveway.com/h6u1x9i8d0
Professional_Oracle_8i_Programming with Java, PL-SQL and XML
http://www.driveway.com/l5d7h7r2d6
Fundamentals.of.Relational.Database.Management.Systems
http://www.driveway.com/j6p0v8s1o6
Fourier Transform Infrared Spectrometry
http://www.driveway.com/l2e2l7s4d7
HTML
http://www.driveway.com/s6a0l8z5k5
Advanced Java ebooks
http://www.driveway.com/e3o7i0d3n8
Java 2 Sun Certified Programmer and Developer - Kathy Sierra and Bert Bates
http://www.driveway.com/d4a2l2h2n0
JavaScript in 10 steps
http://www.driveway.com/y8q6m1m1j1
Introduction to geotechnical engineerin by RD Holtz and WD Kovacs
http://www.driveway.com/s6w1g0j4c6
Vb.net
http://rapidshare.com/files/105027520/F1342_vb_net_book.pdf
principles of communication systems by Taub and schilling
http://www.driveway.com/h3b0s6z4c9
Schaum's Outline of Computer Graphics by Zhigang Xiang , Roy A. Plastock
http://books.google.com/books?hl=en&id=7gT1MhI1SbIC&dq=Schaum's+Outline+of+Computer+Graphics+by+Zhigang+Xiang&printsec=frontcover&source=web&ots=dcctOFKVY4&sig=65MfIqgA9OFHEJg8IRjLEK8ZjQE#PPP1,M1
Matlab v7
http://www.driveway.com/n5x1m4f8y1
Digital image processing with matlab by Gonzalez
http://www.driveway.com/m1d0k3w1q0
Digital Image Processing 2nd ed by Gonzalez
http://www.driveway.com/m0w3j0x6f5
The Bourne Series by Robert Ludlum
http://www.driveway.com/x2t1c3e7m8
Schaum's Outline_Theory And Problems Of Circuit Analysis
http://www.driveway.com/s7v5u3d2u9
Adobe.Dreamweaver.CS3.For.Dummies
http://www.driveway.com/d3u2o7o7y9
Adobe Photoshop.CS3 Classroom in a Book
http://www.driveway.com/t9f6f6s9e6
Software engineering by Pankaj Jalote
http://www.driveway.com/j1d5r6v3i2
suspension systems in automobile
http://www.driveway.com/a5n3j5z4c7
Java certification by Kathy Sierra
http://www.driveway.com/d4a2l2h2n0
Adobe Illustrator 10 for Dummies
http://www.driveway.com/n4u0g1w7m0
Adobe Photoshop 7.0 Manual
http://www.driveway.com/v7y0k1x1p7
Mobile Communications and Mobile Data Technologies Handbook
http://www.driveway.com/w4w8k1h5z8
database management by korth
http://www.driveway.com/s7o7x7o6b7
Digital Fortress by Dan Brown
http://www.driveway.com/j8m7b1j9s1
ebooks on Cryptology
http://www.driveway.com/k8l6o1c4j3
HTML coding
http://www.driveway.com/s6a0l8z5k5
Rational Unified Process
http://www.driveway.com/a7e5p4u6h6
Visual Basic 6
http://www.driveway.com/u0j2t0t0q1
C++ How To Program 5th Ed by Deitel and Deitel
http://www.driveway.com/o6x8h7w6t8
Operating system concepts by silberschatz
http://www.driveway.com/l6c9e3r8u2
Object oriented programming in c++ by robert lafore
http://www.driveway.com/x9u7s2l6b4
Computer Architecture: A Quantitative Approach by David A. Patterson
http://www.driveway.com/v5p7l2s2t6
Database management systems by Raghu Ramakrishnan
http://www.driveway.com/n3x3n6e6b1
ASP.NET in 21 days
http://www.driveway.com/j5w6s5l7l9
GPU GEMS 1,2,3 ebooks
http://www.driveway.com/v1x0n7d0o0
Pro C# 2005 and the .NET 2.0 Platform by Andew Troelsen
http://www.driveway.com/q7h4k8b8d8
Advanced Java
http://www.driveway.com/e3o7i0d3n8
Test Your C Skills by Yaswant Kanetkar
http://www.driveway.com/i8o8w4c5f9
Oracle Application Server 10G Administration
http://www.driveway.com/r1n1o1t2j1
Matlab v7 ebooks
http://www.driveway.com/n5x1m4f8y1
Computer organization by Hennessy and Patterson
http://www.driveway.com/y0t2r7n2w3
Microsoft.Net
http://www.driveway.com/i8o4y9v0e7
FUNDAMENTALS OF DATABASE SYSTEMS by Elmasri and Navathe:
http://www.driveway.com/g3s3c8u9n3
essentials of Computer Network and Security.
http://www.driveway.com/o9k6j4h5z7
Ankit Fadia Hacking Guide:
http://www.driveway.com/j4n1q0t8z7
Head First Servlets and JSP:
http://www.driveway.com/c3m1r1b6a9
Games
Features:Game Download Links:
Game Links
Mirror
part1 ..... part2 ..... part3 ..... part4
Harry Potter and the Goblet of Fire

Harry, Ron, and Hermione are back! The Harry Potter and the Goblet of Fire vide ogame will release in November in conjunction with the Warner Bros. Pictures film based on J.K. Rowling's fourth book. Experience the thrilling moments of the movie and put your magic to the ultimate test in co-operative play with up to two friends.
Download:
http://rapidshare.com/files/31077536/Ob3lix_HP4_Dr3amTeam.part01.rar
http://rapidshare.com/files/31084162/Ob3lix_HP4_Dr3amTeam.part02.rar
http://rapidshare.com/files/31090653/Ob3lix_HP4_Dr3amTeam.part03.rar
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http://rapidshare.com/files/31201871/Ob3lix_HP4_Dr3amTeam.part21.rar
http://rapidshare.com/files/31206024/Ob3lix_HP4_Dr3amTeam.part22.rar
http://rapidshare.com/files/31209681/Ob3lix_HP4_Dr3amTeam.part23.rar
Password:
Ob3lix
IGI 2
In IGI 2, you play as ex-SAS soldier David Jones, a covert operative now working for the fictional Institute for Geotactical Intelligence. You'd never know that at first if you didn't read the box and manual before playing, though. The game itself just throws you into the action without any decent setup or explanations. What exactly is IGI? Who is David Jones? Who knows? Who cares? The attempts at storytelling fall flat throughout the game. This might not have been the problem if IGI 2 were a straightforward action game, but, as your first mission briefing tells you when you start the game, "stealth will be vital." To be fair, IGI 2 at least gives you a visibility meter that gives you a good idea of how easily you can be seen without resorting to guesswork. You can toggle Jones' movement between running and walking, and you can also select from standing, crouching, and prone positions, all of which have an effect on how noticeable you are.IGI 2 does have seem to have some basic mechanics to encourage interesting stealth-based gameplay, but in practice, the stealth elements are often tedious, frustrating, or implemented too obviously. All too often, you'll get the feeling that IGI 2's designers were following some sort some kind of action-game design handbook. You'll find levels where you'll obviously be required to sneak up behind a guard and incapacitate him, or levels in which you're clearly supposed to crouch behind a pile of crates to avoid being spotted by a security camera. In fact, IGI 2 may make you feel like you're jumping through hoops instead of pulling off dramatically daring feats, so you may be tempted to forget stealth and just start shooting things up.It's then that you'll learn that that IGI 2's disposable henchmen aren't exactly tactical geniuses. Sure, if you blow your cover and go in with guns blazing, they'll sound alarms and come pouring out of their barracks to hunt you down, and sometimes they'll even surprise you by using a flash-bang grenade to blind you before they attack. Many of them have incredibly good aim, but they're not especially vigilant otherwise, and when they first suspect your presence, they'll usually just run back and forth in predetermined areas for a while, as if a good jog might ward off any possible intruders. Apparently, the guards all skipped class while attending henchman school, since they'll gladly run one after another into your line of fire until the bodies are stacked to the ceiling. They'll also use such clever tactics such as yelling "Grenade!" to warn you before they throw one. In fact, they'll even start tossing grenades around wildly indoors--while you're still outside.
If you stand too long in view of a security camera, an alarm will likewise sound. Of course, you'll discover quickly that you can simply shoot out most cameras, and no one will be the wiser. Leaving bodies lying around (you can't drag them out of the way as in most games of this type) usually won't alert anyone either. About the only time you absolutely have to be stealthy in IGI 2 is in certain levels where massive hordes of guards can gang up on you from all directions.

If you do find yourself under attack, the firefights can be action-packed and exciting but are just as likely to be frustrating. The enemies usually act foolishly, but, as mentioned above, they have superb aim to compensate. Imagine the infamously difficult Sniper Town level from 2015's excellent shooter Medal of Honor: Allied Assault, but everywhere, all the time. As such, you'll need to sneak from cover to cover as you pick off enemies and use grenades to take out large groups before they can fire on you en masse. Unfortunately, the AI troops' unerring ability to hit you with a submachine gun from hundreds of yards away may make you feel like the game is cheating.
As in the original Project IGI, you'll fight these eagle-eyed thugs on huge maps that feature enormous factories or sprawling military bases set among towering mountains. Unlike in the previous game, you can actually save your progress a few times per mission as you navigate these maps. But other than their sheer size, the poorly balanced and unevenly paced levels offer fairly little of interest. While you can sometimes infiltrate an area from multiple directions, the levels are usually very linear. Sometimes you'll get a little variety in the form of a timed mission or the obligatory "escort the AI companion who keeps getting shot" mission, but that's scant consolation. On top of that, there's a major bug on one level that causes the game to crash to the desktop at random moments, along with a host of other bugs throughout the game. Interface elements disappear, bodies float high in the sky, vehicles bounce 10 feet in the air for no reason, and more.
While the levels are visually impressive in terms of their sheer size, they're not very impressive otherwise. IGI 2's graphics engine is certainly capable of rendering some attractive scenes from time to time, but there's just too little artistry behind the game to take advantage of it. Few of the levels make you feel like you're in a real-world location, despite IGI 2's real-world setting. Most buildings, for instance, are largely empty or look almost exactly alike inside and out. The game looks rather dated overall, thanks to its simple lighting and shadow effects, blocky 3D models, and generally unconvincing animations. It just lacks any sort of memorable visual style, and you'll forget what each level looked like as soon as you finish it.
Like the visuals, IGI 2's audio is merely adequate. On the one hand, you'll hear wind whistling through the pines high on a snowy mountain and hear Jones' feet realistically crunching gravel as he runs. The guns sound powerful for the most part, too. On the other hand, the music is forgettable, and most of the voice-overs are quite bad. The voices for Jones and his cohorts back at IGI headquarters are competent, but the voices for the "Russian" henchmen in the early missions, for example, are horrible. All the guards keep shouting the same phrases over and over for no reason--you'll want to kill them just to shut them up.
When you get tired of the single-player game--which will likely happen in a hurry--you can head online. IGI 2's multiplayer offers a decent variant on the popular team-based shooter Counter-Strike, albeit with unusually large maps. In fact, the maps feel too large for a game that supports only 16 players. The menu system is also rather clumsy.
IGI 2: Covert Strike has its entertaining moments, but not enough of them to help the game rise above mediocrity. Sometimes the game provides some exciting combat, but more often it tends to be boring, clichéd, or clumsy. It fails miserably at providing any sort of interesting story or characters that you care about. The levels are huge, but they're often bland or repetitive, and the game is riddled with design problems and bugs. Perhaps IGI 2's biggest problem is that instead of drawing you into a thrilling adventure, it makes you feel like you're just going through the motions in a generic shooter.
Minimum System Requirements
System: PIII 700 or equivalent
RAM: 128 MB
Video Memory: 32 MB
Hard Drive Space: 1900 MB

Downlaod:
- http://rapidshare.com/files/42625206/IGI2COST.zip.001
- http://rapidshare.com/files/42634304/IGI2COST.zip.002
- http://rapidshare.com/files/42638281/IGI2COST.zip.003
- http://rapidshare.com/files/42647519/IGI2COST.zip.004
- http://rapidshare.com/files/42653300/IGI2COST.zip.005
The Matrix: Path of Neo
Whatever you might think of the last two Matrix films, The Animatrix, Enter the Matrix, or anything else with the word Matrix in it from the last couple of years, it doesn't make The Matrix: Path of Neo any less good. Path of Neo is the second Matrix game from developer Shiny, and after the disappointing Enter the Matrix, you might be wondering why you should even bother this time around. You should, simply because Path of Neo isn't too much like its predecessor.It clearly uses some similar stylistic touches, but it's mechanically a much better game--a game that's made even better because you play as Neo, "the One," from the beginning of his adventures right down to the conclusion of the last film...sort of. Path of Neo also takes liberties with the story in order to get it into game shape, and serious Matrix fans might be put off by how the storyline is treated so whimsically at times.
You also might find yourself frustrated by how flagrantly chaotic the action can be, and we're not talking about the measure of controlled chaos the game purposely creates, either. However, if you're thinking about playing this game on the PC, you might want to think again, as this version suffers from even more problematic controls and nastier graphics than its console brethren.
Neo gets other cool powers as well, many of which are unlocked over time via upgrades you can purchase in between missions. There's a code vision mode that lets you see the Matrix in its pure, coded form, often revealing hidden enemies, doorways, and things of that nature. Neo can also use telekinesis to move objects around and to stop and redirect projectiles and bullets. Of course, all of these things can be done in bullet time. If you press and hold a button, everything will slow down around Neo, and he'll be able to land attacks more easily. It's not a guaranteed hit by any means, and you can still be blocked by an enemy. But it definitely ups the effectiveness of your attacks, as well as your dodge moves, which go from neat to damn near spectacular in bullet time.
http://rapidshare.com/files/20805514/mpon.part01.rar
http://rapidshare.com/files/20805530/mpon.part02.rar
http://rapidshare.com/files/20805515/mpon.part03.rar
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http://rapidshare.com/files/20805572/mpon.part37.rar
http://rapidshare.com/files/20804819/mpon.part38.rar
Password: www.loregraphixx.com
Credit: www.loregraphixx.com
Max Payne 1

Max Payne features:
* FEEL THE PAIN -- "Story is the bedrock of Max Payne. Yeah, it's chock full of mind-blowing gunplay. But at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action." -- PC Gamer
* REALISM TO THE MAX -- A first in gaming. The first PC game with photo-digitized textures, radiosity lighting and hardware T&L combined. All this tech talk just means game play never looked this real, nor frightening!
* BULLET-TIME GAME PLAY -- A first in gaming. "Slo-mo gives you an inventive advantage over your opposition...[and] also happens to be the most frickin' cool device ever employed in an action game." -- PC Gamer
* PLAY IT YOUR WAY -- Auto-adjusting game play, another first in gaming. You want the action will be challenging and intense, but not unfair and frustrating--the game's self-adjusting difficulty keeps you in the sweet spot of game play bliss.
* MAKE YOUR OWN LEVELS -- The most powerful, easiest-to-use game editor ever released is in your creative hands, with WYSIWYG-style editing. Even recreate your house or workplace!
* MORE REALISM -- Painstaking attention to detail, bullets even modeled accurately resulting in realistic and cinematic game play unlike anything you've seen. "Everything is destructible, and comes apart realistically. You've never played action sequences with this level of demolition." -- PC Gamer
Minimum Requirements:
450MHz AMD / Intel Processor
96 MB RAM
16MB Direct3D Compatible Graphics Card
Recommended System:
700 MHz AMD / Intel Processor
128 MB RAM
32 MB Direct3D Compatible Graphics Card
Generic requirements:
DirectX 8.0
DirectSound compatible sound card
Full install: 830 MB
Minimum install: 530 MB
Minimum install will load the levels from the game CD. Full installation is recommended for optimal performance.
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